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Thursday, 28 October 2010

M95 Sniper Rifle






A low poly sniper rifle and accessories crate based on by the lovely M95 sniper (crate made up in my head)

Modelled in 3DS Max, textures created in Photoshop.
Rendered using scanline.

Thursday, 21 October 2010

High and Low




A render to show my progress, wasn't going to post anything until its finished but this is my WIP portfoilio :D Using techniques like floating geometry and baking my normals and AO together is a very nice workflow. Diffuse so far are more basic just to get some color onto the model. Hopefully when finished the model will end up in Marmoset's engine Tollbag that I have recently grabbed my hands on (very nice realtime render preview engine).

Friday, 15 October 2010

NASA

Digging up older work :D This was a hallway for NASA headquarters. A series of holding cells I did for Lee in collaboration about 1/2 years ago.