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Wednesday 23 March 2011

SD Environment





The famous Splash Damage art test.  Learnt a lot creating this piece from modelling the assets to new texturing techniques. A raw hardware real time screen shot image from 3ds max using dirextX shaders without any lighting or shadows. Last image are textures for the AA12 shotgun changed for the scene.

Monday 21 March 2011

Maya 2011

Haven't used Maya in a while so had a recap of the new 2011 version as well as do work for my portfolio. Above are high polys which will become low poly real time renders.