Monday, 15 November 2010

Sunday, 14 November 2010

Sci-fi Environment

Modelling props is a good stepping stone and wanted to create something with everything collaborated together so thought about environments. This environment is a tutorial by Richard Tilbury. When I first saw the render I was blown away! I will be applying my own work techniques.

Tuesday, 9 November 2010

Monday, 8 November 2010

AA12 sneak peak

Low poly unwrapped and textured with basic ambient occ, diffuse, specular and normal map. The AA12 writing I manually created a normal map in photoshop. Haven't decided on the diffuse for the gun but I'm looking for 2 types of textures so maybe this digital blue camo (will amend of course) and a black metal diffuse map.

Textured in Photoshop

Thursday, 4 November 2010

AA12 shotgun High Poly

High poly AA12 shotgun seen in the films 'Predators' and 'The Expendables'. Next is to bake the details, create a few normal maps and a diffuse map in photoshop and create a low poly to put it all on.

Modelled in 3DS Max.