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Monday 10 October 2011

Tank


Has been a long time since I last posted here, been busy doing this, that and everything. I have modelled a few things here and there but this is the most up to date and nearer completion.

Wednesday 23 March 2011

SD Environment





The famous Splash Damage art test.  Learnt a lot creating this piece from modelling the assets to new texturing techniques. A raw hardware real time screen shot image from 3ds max using dirextX shaders without any lighting or shadows. Last image are textures for the AA12 shotgun changed for the scene.

Monday 21 March 2011

Maya 2011

Haven't used Maya in a while so had a recap of the new 2011 version as well as do work for my portfolio. Above are high polys which will become low poly real time renders.

Sunday 16 January 2011

Lamborghini Reventon update




Pretty much finished modelling.

Wednesday 15 December 2010

Lamborghini Reventon rims WIP



Render using Arch and Design materials to differentiate each component of the rim. The reason for the fan like rim is for when the wheels rotate the rims act like a fan to cool the breaks.

Friday 3 December 2010

Lamborghini Reventon WIP




My first car... (I wish) ...modelled. Not the easiest car to model but a large learning curve definitely.

Sunday 14 November 2010

Sci-fi Environment


Modelling props is a good stepping stone and wanted to create something with everything collaborated together so thought about environments. This environment is a tutorial by Richard Tilbury. When I first saw the render I was blown away! I will be applying my own work techniques.

Tuesday 9 November 2010

Monday 8 November 2010

AA12 sneak peak


Low poly unwrapped and textured with basic ambient occ, diffuse, specular and normal map. The AA12 writing I manually created a normal map in photoshop. Haven't decided on the diffuse for the gun but I'm looking for 2 types of textures so maybe this digital blue camo (will amend of course) and a black metal diffuse map.

Textured in Photoshop

Thursday 4 November 2010

AA12 shotgun High Poly




High poly AA12 shotgun seen in the films 'Predators' and 'The Expendables'. Next is to bake the details, create a few normal maps and a diffuse map in photoshop and create a low poly to put it all on.

Modelled in 3DS Max.

Thursday 28 October 2010

M95 Sniper Rifle






A low poly sniper rifle and accessories crate based on by the lovely M95 sniper (crate made up in my head)

Modelled in 3DS Max, textures created in Photoshop.
Rendered using scanline.

Thursday 21 October 2010

High and Low




A render to show my progress, wasn't going to post anything until its finished but this is my WIP portfoilio :D Using techniques like floating geometry and baking my normals and AO together is a very nice workflow. Diffuse so far are more basic just to get some color onto the model. Hopefully when finished the model will end up in Marmoset's engine Tollbag that I have recently grabbed my hands on (very nice realtime render preview engine).

Friday 15 October 2010

NASA

Digging up older work :D This was a hallway for NASA headquarters. A series of holding cells I did for Lee in collaboration about 1/2 years ago.

Thursday 23 September 2010

Preview


Just a quick peak of what I'm up to at the moment. M95 sniper rifle modelled in 3ds max, nearly finished the texturing, scope looks very nice textured but im off to egypt tonight and I've found some new techniques to baking and making textures in photoshop so wont be too long.

Tuesday 17 August 2010

Luxury

Daily sketch

Beauty or Naughty

Getting back into 2d and concept work, really enjoying it. Recently looking through youtube I found some amasing art on the female body with the intention to help beginners learn the basic form. Whilst reading through the comments I couldn't believe the arguements between this type of nude life drawing to be labled as porn or art hence my title Beauty or Naughty you decide lol.

NEW website

Finally completed my new website! Happy days! - http://www.dinomarsigliese.co.uk/

Tuesday 10 August 2010

Old and new

Acrilic and oil paint hand painted. Size is 47.83" x 31.7" so is pretty big.
Acrilic Paint.
Acrilic paint.



Tuesday 20 July 2010

New website

Currently constructing a new more fullfilled website with my best works from when I started the art dicipline though will be used mainly for my cg artist works. Hopefully should be up and running by the end of this week.

Monday 12 July 2010

Showreel 2010



Enlarge and then you can watch in HD

Wednesday 7 July 2010

Zbrush WIP

Current progress of my model in Zbrush is coming along well. Started polypainting which really brings the character alive and is fun to experiment.

Saturday 5 June 2010

T-rex collaboration (WIP)




A few stills of my hyper-real character in the T-rex scene. I am more than happy to be part of this compostion short and has worked well as a collaborative project. The team has done very well and ryan has done an awsome job! Link to the video and WIP is on the right of the my blog.

Stills





Thursday 27 May 2010

Saying

You win some you lose some...

Fighter WIP


Zbrush is coming along nicely learning a lot of tools. Nearly finished modelling then i will polypaint.

Wednesday 26 May 2010

Mech Flamethrower



Flamethrower from a different camera shot and better angle. I'm trying to create a liquid type of fire so at the moment just adjusting the simulation and parameters of the fumefx and particle emmiter values.

Monday 24 May 2010

End of year (nearly) short summary

So il keep it short (short enough anyway), the past year has been an experience and a half having being an artist for a year and finishing uni this year I have successfully achieved what I wanted to achieve and further. Originally my path was towards video games but after collaborating in a T-rex short feature (link on side --->), I created a hyper real character giving me a learning curve to becoming open to anything from video games to feature films. I have studied with a bunch of wicked students/friends and has been an eventfull 3 years. Times have been tough but you fall down and you just pick yourself up stronger with motivation and initiative.

The year has been a very innovative and creative year for me and I'm more than happy and looking foward to what lies ahead for me in the future.