Monday, 10 October 2011
Tank
Has been a long time since I last posted here, been busy doing this, that and everything. I have modelled a few things here and there but this is the most up to date and nearer completion.
Wednesday, 23 March 2011
SD Environment
The famous Splash Damage art test. Learnt a lot creating this piece from modelling the assets to new texturing techniques. A raw hardware real time screen shot image from 3ds max using dirextX shaders without any lighting or shadows. Last image are textures for the AA12 shotgun changed for the scene.
Monday, 21 March 2011
Maya 2011
Haven't used Maya in a while so had a recap of the new 2011 version as well as do work for my portfolio. Above are high polys which will become low poly real time renders.
Thursday, 3 March 2011
Sunday, 16 January 2011
Wednesday, 15 December 2010
Lamborghini Reventon rims WIP
Render using Arch and Design materials to differentiate each component of the rim. The reason for the fan like rim is for when the wheels rotate the rims act like a fan to cool the breaks.
Friday, 3 December 2010
Lamborghini Reventon WIP
My first car... (I wish) ...modelled. Not the easiest car to model but a large learning curve definitely.
Monday, 15 November 2010
Sunday, 14 November 2010
Sci-fi Environment
Modelling props is a good stepping stone and wanted to create something with everything collaborated together so thought about environments. This environment is a tutorial by Richard Tilbury. When I first saw the render I was blown away! I will be applying my own work techniques.
Tuesday, 9 November 2010
Monday, 8 November 2010
AA12 sneak peak
Low poly unwrapped and textured with basic ambient occ, diffuse, specular and normal map. The AA12 writing I manually created a normal map in photoshop. Haven't decided on the diffuse for the gun but I'm looking for 2 types of textures so maybe this digital blue camo (will amend of course) and a black metal diffuse map.
Textured in Photoshop
Thursday, 4 November 2010
AA12 shotgun High Poly
High poly AA12 shotgun seen in the films 'Predators' and 'The Expendables'. Next is to bake the details, create a few normal maps and a diffuse map in photoshop and create a low poly to put it all on.
Modelled in 3DS Max.
Thursday, 28 October 2010
M95 Sniper Rifle
A low poly sniper rifle and accessories crate based on by the lovely M95 sniper (crate made up in my head)
Modelled in 3DS Max, textures created in Photoshop.
Rendered using scanline.
Thursday, 21 October 2010
High and Low
A render to show my progress, wasn't going to post anything until its finished but this is my WIP portfoilio :D Using techniques like floating geometry and baking my normals and AO together is a very nice workflow. Diffuse so far are more basic just to get some color onto the model. Hopefully when finished the model will end up in Marmoset's engine Tollbag that I have recently grabbed my hands on (very nice realtime render preview engine).
Friday, 15 October 2010
NASA
Digging up older work :D This was a hallway for NASA headquarters. A series of holding cells I did for Lee in collaboration about 1/2 years ago.
Thursday, 23 September 2010
Preview
Just a quick peak of what I'm up to at the moment. M95 sniper rifle modelled in 3ds max, nearly finished the texturing, scope looks very nice textured but im off to egypt tonight and I've found some new techniques to baking and making textures in photoshop so wont be too long.
Tuesday, 17 August 2010
Beauty or Naughty
Getting back into 2d and concept work, really enjoying it. Recently looking through youtube I found some amasing art on the female body with the intention to help beginners learn the basic form. Whilst reading through the comments I couldn't believe the arguements between this type of nude life drawing to be labled as porn or art hence my title Beauty or Naughty you decide lol.
Tuesday, 10 August 2010
Old and new
Acrilic and oil paint hand painted. Size is 47.83" x 31.7" so is pretty big.
Acrilic Paint.
Acrilic paint.
Tuesday, 20 July 2010
New website
Currently constructing a new more fullfilled website with my best works from when I started the art dicipline though will be used mainly for my cg artist works. Hopefully should be up and running by the end of this week.
Monday, 12 July 2010
Wednesday, 7 July 2010
Zbrush WIP
Saturday, 5 June 2010
Thursday, 27 May 2010
Fighter WIP
Wednesday, 26 May 2010
Mech Flamethrower
Flamethrower from a different camera shot and better angle. I'm trying to create a liquid type of fire so at the moment just adjusting the simulation and parameters of the fumefx and particle emmiter values.
Monday, 24 May 2010
End of year (nearly) short summary
So il keep it short (short enough anyway), the past year has been an experience and a half having being an artist for a year and finishing uni this year I have successfully achieved what I wanted to achieve and further. Originally my path was towards video games but after collaborating in a T-rex short feature (link on side --->), I created a hyper real character giving me a learning curve to becoming open to anything from video games to feature films. I have studied with a bunch of wicked students/friends and has been an eventfull 3 years. Times have been tough but you fall down and you just pick yourself up stronger with motivation and initiative.
The year has been a very innovative and creative year for me and I'm more than happy and looking foward to what lies ahead for me in the future.
The year has been a very innovative and creative year for me and I'm more than happy and looking foward to what lies ahead for me in the future.
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