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Showing posts with label Environment. Show all posts
Showing posts with label Environment. Show all posts

Wednesday, 23 March 2011

SD Environment





The famous Splash Damage art test.  Learnt a lot creating this piece from modelling the assets to new texturing techniques. A raw hardware real time screen shot image from 3ds max using dirextX shaders without any lighting or shadows. Last image are textures for the AA12 shotgun changed for the scene.

Monday, 15 November 2010

Sunday, 14 November 2010

Sci-fi Environment


Modelling props is a good stepping stone and wanted to create something with everything collaborated together so thought about environments. This environment is a tutorial by Richard Tilbury. When I first saw the render I was blown away! I will be applying my own work techniques.

Tuesday, 18 May 2010

Environment WIP


Two 3ds max scanline renders of my environment so far. Going well but bits pretty much everywhere to tweak :) Increased the colour of the darker orange to a more yellow/white colour so the environment hopefully is fully visible on all monitors.

Wednesday, 12 May 2010

Environment WIP

Depending on what monitor you have depends on how you visually see this (obviously lol), but thought id point it out as having a 24inch LED 8million:1 contrast and a TrueHD monitor really differs to the uni monitors haha, is extremely vibrant and bright at home but at uni need to bump the light parameters up a bit.. Anyway about the work, im really happy with how its going, had some really good feeback especially about the lighting so I'm happy, still more texturing and other bits of debris and objects to go in the scenes.

Wednesday, 3 February 2010

Pit-Stop



HaHa this is something I dug out from the first year (the memories), this is an animation for the glammies. I textured the bathroom using photoshop and was modelled in 3ds max.

Tuesday, 2 February 2010

Maya Environment


Few more renders around the environment and one with the environment lights off on the top left.

Thursday, 28 January 2010

Final Environment Models



Here are the final finished models from Maya. The image above has environment fog with a higher saturation distance and colour intensity of about 50%, the image below has very subtle settings to show a slight density of environment fog.