Showing posts with label Environment. Show all posts
Showing posts with label Environment. Show all posts
Wednesday, 23 March 2011
SD Environment
The famous Splash Damage art test. Learnt a lot creating this piece from modelling the assets to new texturing techniques. A raw hardware real time screen shot image from 3ds max using dirextX shaders without any lighting or shadows. Last image are textures for the AA12 shotgun changed for the scene.
Monday, 15 November 2010
Sunday, 14 November 2010
Sci-fi Environment
Modelling props is a good stepping stone and wanted to create something with everything collaborated together so thought about environments. This environment is a tutorial by Richard Tilbury. When I first saw the render I was blown away! I will be applying my own work techniques.
Saturday, 5 June 2010
Tuesday, 18 May 2010
Wednesday, 12 May 2010
Environment WIP
Depending on what monitor you have depends on how you visually see this (obviously lol), but thought id point it out as having a 24inch LED 8million:1 contrast and a TrueHD monitor really differs to the uni monitors haha, is extremely vibrant and bright at home but at uni need to bump the light parameters up a bit.. Anyway about the work, im really happy with how its going, had some really good feeback especially about the lighting so I'm happy, still more texturing and other bits of debris and objects to go in the scenes.
Wednesday, 3 February 2010
Pit-Stop
HaHa this is something I dug out from the first year (the memories), this is an animation for the glammies. I textured the bathroom using photoshop and was modelled in 3ds max.
Tuesday, 2 February 2010
Thursday, 28 January 2010
Final Environment Models
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