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Showing posts with label props. Show all posts
Showing posts with label props. Show all posts

Wednesday, 23 March 2011

SD Environment





The famous Splash Damage art test.  Learnt a lot creating this piece from modelling the assets to new texturing techniques. A raw hardware real time screen shot image from 3ds max using dirextX shaders without any lighting or shadows. Last image are textures for the AA12 shotgun changed for the scene.

Monday, 21 March 2011

Maya 2011

Haven't used Maya in a while so had a recap of the new 2011 version as well as do work for my portfolio. Above are high polys which will become low poly real time renders.

Tuesday, 9 November 2010

Thursday, 4 November 2010

AA12 shotgun High Poly




High poly AA12 shotgun seen in the films 'Predators' and 'The Expendables'. Next is to bake the details, create a few normal maps and a diffuse map in photoshop and create a low poly to put it all on.

Modelled in 3DS Max.

Thursday, 28 October 2010

M95 Sniper Rifle






A low poly sniper rifle and accessories crate based on by the lovely M95 sniper (crate made up in my head)

Modelled in 3DS Max, textures created in Photoshop.
Rendered using scanline.

Thursday, 23 September 2010

Preview


Just a quick peak of what I'm up to at the moment. M95 sniper rifle modelled in 3ds max, nearly finished the texturing, scope looks very nice textured but im off to egypt tonight and I've found some new techniques to baking and making textures in photoshop so wont be too long.

Sunday, 16 May 2010

Few environement props




Additional WIP



A few additional models based around my gladiator thought would be nice to model and learn addional skills of modelling and creating bump maps without using zbrush or mudbox :D