Showing posts with label props. Show all posts
Showing posts with label props. Show all posts
Wednesday, 23 March 2011
SD Environment
The famous Splash Damage art test. Learnt a lot creating this piece from modelling the assets to new texturing techniques. A raw hardware real time screen shot image from 3ds max using dirextX shaders without any lighting or shadows. Last image are textures for the AA12 shotgun changed for the scene.
Monday, 21 March 2011
Maya 2011
Haven't used Maya in a while so had a recap of the new 2011 version as well as do work for my portfolio. Above are high polys which will become low poly real time renders.
Tuesday, 9 November 2010
Thursday, 4 November 2010
AA12 shotgun High Poly
High poly AA12 shotgun seen in the films 'Predators' and 'The Expendables'. Next is to bake the details, create a few normal maps and a diffuse map in photoshop and create a low poly to put it all on.
Modelled in 3DS Max.
Thursday, 28 October 2010
M95 Sniper Rifle
A low poly sniper rifle and accessories crate based on by the lovely M95 sniper (crate made up in my head)
Modelled in 3DS Max, textures created in Photoshop.
Rendered using scanline.
Thursday, 23 September 2010
Preview
Just a quick peak of what I'm up to at the moment. M95 sniper rifle modelled in 3ds max, nearly finished the texturing, scope looks very nice textured but im off to egypt tonight and I've found some new techniques to baking and making textures in photoshop so wont be too long.
Sunday, 16 May 2010
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