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Showing posts with label fume fx. Show all posts
Showing posts with label fume fx. Show all posts

Wednesday, 26 May 2010

Mech Flamethrower



Flamethrower from a different camera shot and better angle. I'm trying to create a liquid type of fire so at the moment just adjusting the simulation and parameters of the fumefx and particle emmiter values.

Monday, 15 March 2010

Fire Test



I tried some fire tutorials and tests for my mech for the flamethrower to see if i could achieve a desired effect. They both came out better than i thought, i went into premiere to add some sound for a more true home cinema experience (joke lol) I used the 3ds max 2010 plugin Fume Fx (is very nice I like!)