Current progress of my model in Zbrush is coming along well. Started polypainting which really brings the character alive and is fun to experiment.
Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts
Wednesday, 7 July 2010
Zbrush WIP
Current progress of my model in Zbrush is coming along well. Started polypainting which really brings the character alive and is fun to experiment.Saturday, 5 June 2010
Thursday, 27 May 2010
Fighter WIP
Monday, 24 May 2010
Wednesday, 19 May 2010
Character run
My character has been rigged, skinned and animated by Sarah Crossman (absolute life saver) i animated the axe but everything else including the cloth modifier on the piece of geometry in from of the legs is done by Sarah. I'm happy with the outcome and is nice to see my character have some life in him :D
(for some reason the something wierd happens through the clip but you can get the idea)
Wednesday, 12 May 2010
Mech and Gladiator update
A quick render of my character so far. So far so good, still have texturing to do and adjust like the spec and bump. Is rigged to so will have him in a nice pose.Another quick render of my vehicle as it stands, again still adjusting and texturing on the diffuse maps, is rigged as well so will have the machine in a nice pose and fire coming from everywhere as well as steam etc GOING TO BE EPIC (hopfully).
Friday, 23 April 2010
Saturday, 17 April 2010
Tuesday, 13 April 2010
Zbrush character
A WIP of my character for my final major project. Spent a day on it so far so lots more to come but will keep up to date with the sculpts :) really been trying to focus on the specific muscles and how they lie in accordance to each other like the weaving muscles on the rib area etc. At the moment the scuplt is symmetrical but after finishing sculpting the muscles I will mess about with it a bit :D Any comments welcome!Monday, 22 March 2010
Alice (Hyper-real) Textured
Monday, 15 March 2010
Hyper-real character (collaboration)

Hello, currently im texturing a hyper character i've been asked to model and texture for a T-rex project in collaboration with fellow students at uni. The character I'm modelling is a girl running away from a T-rex but unfortuantely ends up in the T-rex's stomach hahaha! Currently is going well and im happy with the way things are going, I will post more updates soon!! :DThursday, 11 February 2010
Tuesday, 2 February 2010
Mudbox Project
Low poly mesh was done in 3ds Max 2010, unwrap in Roadkill and sculpt in Mudbox 2010. I enjoyed this project especially the freedom of creating intricate details and forms as well as using alpha stamps and brushes. (I would watch it in 1080p otherwise quality isn't the best :D)
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