WEBSITE

Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Wednesday, 7 July 2010

Zbrush WIP

Current progress of my model in Zbrush is coming along well. Started polypainting which really brings the character alive and is fun to experiment.

Thursday, 27 May 2010

Fighter WIP


Zbrush is coming along nicely learning a lot of tools. Nearly finished modelling then i will polypaint.

Monday, 24 May 2010

Zbrush WIP





With the help of anatomy for the artist and other scupting books and tutorials im progressing myself with zbrush to become fluent with the tools of the software.

Wednesday, 19 May 2010

Character run


My character has been rigged, skinned and animated by Sarah Crossman (absolute life saver) i animated the axe but everything else including the cloth modifier on the piece of geometry in from of the legs is done by Sarah. I'm happy with the outcome and is nice to see my character have some life in him :D
(for some reason the something wierd happens through the clip but you can get the idea)

Wednesday, 12 May 2010

Mech and Gladiator update

A quick render of my character so far. So far so good, still have texturing to do and adjust like the spec and bump. Is rigged to so will have him in a nice pose.

Another quick render of my vehicle as it stands, again still adjusting and texturing on the diffuse maps, is rigged as well so will have the machine in a nice pose and fire coming from everywhere as well as steam etc GOING TO BE EPIC (hopfully).

Bump WIP

Here is a quick post of my bump map from the zbrush model onto my low poly in 3ds max.

Friday, 23 April 2010

Saturday, 17 April 2010

Tuesday, 13 April 2010

Zbrush character

A WIP of my character for my final major project. Spent a day on it so far so lots more to come but will keep up to date with the sculpts :) really been trying to focus on the specific muscles and how they lie in accordance to each other like the weaving muscles on the rib area etc. At the moment the scuplt is symmetrical but after finishing sculpting the muscles I will mess about with it a bit :D Any comments welcome!

Monday, 22 March 2010

Alice (Hyper-real) Textured

So far so good. Textured the cloths and face of Alice. Still a WIP of the hair and eyelashes to modify. Overall I'm happy with outcome.

Zbrush


Zbrush sculpts of Alice

Monday, 15 March 2010

Hyper-real character (collaboration)


Hello, currently im texturing a hyper character i've been asked to model and texture for a T-rex project in collaboration with fellow students at uni. The character I'm modelling is a girl running away from a T-rex but unfortuantely ends up in the T-rex's stomach hahaha! Currently is going well and im happy with the way things are going, I will post more updates soon!! :D

Thursday, 11 February 2010

Current Project



A few updates on my Venetian Gladiator, a few more tidy ups on the edgeloops etc and then can ZBrush (so excited :D) Please feel free to comment!

Tuesday, 2 February 2010


Currently working on a Venetian gladiator. Two renders with and without wireframe low poly mesh modelled in 3ds Max and eventually will end up in ZBrush.

Demi Chojin Stills



A few stills of my model with and without hair to show in detail parts of the body so I and the viewer can see the model in more details of the low poly mesh with the applied texture maps. Above is a wireframe image to show the low poly in depth and below this image is the mudbox sculpt.

Mudbox Project



Low poly mesh was done in 3ds Max 2010, unwrap in Roadkill and sculpt in Mudbox 2010. I enjoyed this project especially the freedom of creating intricate details and forms as well as using alpha stamps and brushes. (I would watch it in 1080p otherwise quality isn't the best :D)