
Monday, 24 May 2010
Wednesday, 19 May 2010
Character run
My character has been rigged, skinned and animated by Sarah Crossman (absolute life saver) i animated the axe but everything else including the cloth modifier on the piece of geometry in from of the legs is done by Sarah. I'm happy with the outcome and is nice to see my character have some life in him :D
(for some reason the something wierd happens through the clip but you can get the idea)
More Unreal Engine


Tuesday, 18 May 2010
Game Engine



Need a few tweaks on the spec and normal maps and then 'hey presto'..
Sunday, 16 May 2010
Wednesday, 12 May 2010
Environment WIP


Mech and Gladiator update

Another quick render of my vehicle as it stands, again still adjusting and texturing on the diffuse maps, is rigged as well so will have the machine in a nice pose and fire coming from everywhere as well as steam etc GOING TO BE EPIC (hopfully).
Friday, 23 April 2010
Saturday, 17 April 2010
Tuesday, 13 April 2010
Zbrush character

Monday, 22 March 2010
Alice (Hyper-real) Textured
Monday, 15 March 2010
Hyper-real character (collaboration)


Fire Test
I tried some fire tutorials and tests for my mech for the flamethrower to see if i could achieve a desired effect. They both came out better than i thought, i went into premiere to add some sound for a more true home cinema experience (joke lol) I used the 3ds max 2010 plugin Fume Fx (is very nice I like!)
Sunday, 14 February 2010

Coolio, here are a few images of my machine work in prgress :D Currently I'm happy with how its going, still have plenty to do but the pistons work! (will upload a video of them) Modelled in max and probably into zbrush so i can some really nice metal detail of scratches and dents etc.. Please comments are good and appreciated!
Vehicle Project


My other project is a vehicle. I decided to do something different and came up with the idea of a combat mech or APU. The image above is from the intial ideas for my mech but then decided to completely change and finally wanted to model a Titan mech - machine the size of a skyscraper (probably bigger :D) top image with a colour test. The brown one will be my texture final as its closer to a more rustic and metal like feel. I will apply rust on the metal to :D
Friday, 12 February 2010
Thursday, 11 February 2010
Wednesday, 3 February 2010
Pit-Stop
HaHa this is something I dug out from the first year (the memories), this is an animation for the glammies. I textured the bathroom using photoshop and was modelled in 3ds max.
Tuesday, 2 February 2010
Mudbox Project
Low poly mesh was done in 3ds Max 2010, unwrap in Roadkill and sculpt in Mudbox 2010. I enjoyed this project especially the freedom of creating intricate details and forms as well as using alpha stamps and brushes. (I would watch it in 1080p otherwise quality isn't the best :D)
Thursday, 28 January 2010
Final Environment Models
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