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Sunday, 14 February 2010


Coolio, here are a few images of my machine work in prgress :D Currently I'm happy with how its going, still have plenty to do but the pistons work! (will upload a video of them) Modelled in max and probably into zbrush so i can some really nice metal detail of scratches and dents etc.. Please comments are good and appreciated!

Vehicle Project



My other project is a vehicle. I decided to do something different and came up with the idea of a combat mech or APU. The image above is from the intial ideas for my mech but then decided to completely change and finally wanted to model a Titan mech - machine the size of a skyscraper (probably bigger :D) top image with a colour test. The brown one will be my texture final as its closer to a more rustic and metal like feel. I will apply rust on the metal to :D

Friday, 12 February 2010

Character Concept



Three concepts of my character and weapon from my intial pre-production.

Thursday, 11 February 2010

Current Project



A few updates on my Venetian Gladiator, a few more tidy ups on the edgeloops etc and then can ZBrush (so excited :D) Please feel free to comment!

Wednesday, 3 February 2010

Pit-Stop



HaHa this is something I dug out from the first year (the memories), this is an animation for the glammies. I textured the bathroom using photoshop and was modelled in 3ds max.

Tuesday, 2 February 2010


Currently working on a Venetian gladiator. Two renders with and without wireframe low poly mesh modelled in 3ds Max and eventually will end up in ZBrush.

Demi Chojin Stills



A few stills of my model with and without hair to show in detail parts of the body so I and the viewer can see the model in more details of the low poly mesh with the applied texture maps. Above is a wireframe image to show the low poly in depth and below this image is the mudbox sculpt.

Mudbox Project



Low poly mesh was done in 3ds Max 2010, unwrap in Roadkill and sculpt in Mudbox 2010. I enjoyed this project especially the freedom of creating intricate details and forms as well as using alpha stamps and brushes. (I would watch it in 1080p otherwise quality isn't the best :D)

Maya Environment


Few more renders around the environment and one with the environment lights off on the top left.